Cylex Server Setup
Hello! This will be a brief guide on how to install - and run The Cylex Modpack on your own servers and with your own players.
Last updated
Hello! This will be a brief guide on how to install - and run The Cylex Modpack on your own servers and with your own players.
Last updated
We're glad you want to host Cylex, We try to make it as easy as possible for you so let's begin. The following links will direct download the server pack of your choosing.
Cylex Pack: Full - HERE
Clyx Pack: Lite - HERE
Once you have it downloaded, It should be within a zip file! So what you want to do is extract it, and for a heads up - Most of this is inside the README.md included in the server pack.
In this tutorial, We will be using multicraft as the example as it's the most often used panel, and I simply prefer it. This is the same system as any other, So just follow alone ( and have some common sense )
Once you have the pack extracted, You should have the following contents.
If you do not have these folders, Please contact T3tr3x directly as there was an issue.
So, I made this easy for you! It comes preinstalled with everything you need.
bin will contain CylexPack.jar or CylexLite.jar depending on which one you installed, As well as Minecraft server 1.12.2 which allows this to all work.
mods contains all the server side mods needed for functionality of the modpack.
config contains configuration files for each mod, I've edited these a tad but feel free to touch what you want - but we recommend not touching the files as one edit can mess things up pretty fast.
libraries contains the files for forge to run your mods, Do not edit or alter these in ANY way or you will break the server.
Now, To setup the pack - Simply drag and drop each of the files into the server FTP via a ftp client like filezilla which is preferred and recommended by me.
Once all files are installed, Your server should now look like this ( FTP )
Once all of these files are there, This is the part you decide and it will make no difference which one you choose. You can either keep the bin file with the .jars inside of them, or you can move them out of the file into your main / directory where all the files are like such. I will personally be doing this as It's my preference but you may like it a different way so it is your decision to do so. My files now look like this.
Yours should look similar, If you do decide to go with keeping the bin file then simply rename the folder to "jar"
Once thing I haven't mentioned is the server.properties, I've set mine up to have generationName from "DEFAULT" to "BIOMESOP" to enable the biomes which are preinstalled on the server pack. So once you start your server further down, You'll be instructed on how to do this.
Now, Let's jump into the panel.
You should have a jar selection area, It will look similar to this.
What you'll want to do is change it to Default then copy the name of the jar file - for example, Ours is CylexPack.jar so we will type, CylexPack.jar like such.
Once you have that set, Click save. Then what you want to do is go into your settings and choose where you put it via the "Look for JARs in" area, I'll select Server Base Directory as I've put my jar files in the base directory.
Now once you have set it to where it should look, Click save once more.
Confirm everything is set correctly, and proceed with starting your server with the start button.
Please do not freak out when you see the following in your console, in a very VERY spammy order.
This is a modpack, it has errors, It is okay. This only becomes a issue if it crashes - which then you'll need to contact me and i'll be happy to help you debug.
Once you get the following message in console:
This means the server is online and is working as it should. BUT it will keep loading some extra things before it's fully done, You can join in when it says "Done" tho, So no worries!
Editing Server.Prop
To edit your server.properties, Navigate to your FTP once more - and click view/edit server properties, Once you're there then you can find the nifty level-type=DEFAULT this means it's gonna generate worlds as default, Which is okay but if you want the full effect then feel free to change it from DEFAULT to BIOMESOP then you can stop your server then delete your world file, and start the server again. This is simply gonna generate a much nicer world now!
Your files should now look like this, if they do then you're good to go! if not then feel free to contact me for help.
plugins will simply have the latest Sponge Forge Nucleus which for us spigot people, EssentialsX but for sponge. You can see commands and permission nodes here:
SpongeForge is the only *current way to run plugins on a 1.12.2 modded server, So we'll stick with this for now! If you do need to find plugins then visit to find them. Not all plugins are gonna be in there as sponge is not preferred by many ( including myself ) but this is what we will use.